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3-D Computer GraphicsSamuel R Buss

3-D Computer Graphics

2003
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1 edition
Nonfiction

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This textbook emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, BEzier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture…

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Editions

1 edition
  • Ebook · English · 2003
    Cambridge University Press · 9780511075391
Computer TechnologyNonfictionComputer graphicsThree-dimensional display systems