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3D Game Engine ArchitectureDavid H. Eberly

3D Game Engine Architecture

2004752 pages
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2 editions
Nonfiction

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Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines... This book is a complete guide to the engineering process, starting with a walk-through of the graphics pipeline showing how to construct the core elements of 3D systems, including data structures, the math system, and the object system. Dave explains how to…

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Editions

2 editions
  • Ebook · English · 2009
    Elsevier Science · 9780080481852
  • Hardcover · English · 2004
    Morgan Kaufmann · 752 pages · 9780122290640
Computer TechnologyGamesNonfictionComputer graphicsThree-dimensional display systemsReal-time programmingComputer gamesProgramming