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Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines... This book is a complete guide to the engineering process, starting with a walk-through of the graphics pipeline showing how to construct the core elements of 3D systems, including data structures, the math system, and the object system. Dave explains how to…
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Editions
2 editions- Ebook · English · 2009Elsevier Science · 9780080481852
- Hardcover · English · 2004Morgan Kaufmann · 752 pages · 9780122290640
Computer TechnologyGamesNonfictionComputer graphicsThree-dimensional display systemsReal-time programmingComputer gamesProgramming