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The book teaches skills and techniques in a way that not only provides an understanding of MAX X and its functionality but also how to apply those tools to a normal work environment by using a single, comprehensive project. Each chapter contains a section that provides an explanation of the tools, features and techniques being used, some sample exercises for reinforcement, and some of the artistic insight behind the process. The chapter concludes with the "workshop" section, which walks the reader through a series of step-by-step tutorials that culminate into a final, working project by the…
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Editions
2 editions- Ebook · English · 2003Pearson Education · 9780768655292
- Paperback · English · 2001Que · 544 pages · 9780789725462
Computer TechnologyNonfictionProfessionalTechnologyComputer graphicsGraphics, generalComputer animation3ds max (Computer file)