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Actionable GamificationYu-kai Chou

Actionable Gamification

2015510 pages
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3 editions
Nonfiction

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Explains gamification, especially the Octalysis framework, as taking the elements of games that make people want to return and continue playing those games, and applying those elements to other activities, thus increasing productivity and quality in the workplace while improving the workers' experience and increasing customer satisfaction and loyalty.

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Editions

3 editions
  • Paperback · English · 2015
    CreateSpace Independent Publishing Platform · 511 pages · 9781511744041
  • Other · English · 2019
    de Gruyter GmbH, Walter · 500 pages · 9781839210778
  • Other · English · 2015
    CreateSpace Independent Publishing Platform · 510 pages · 9781512173659
GamificationDesignHuman factorsHuman engineeringMotivation (Psychology)Psychological aspectsSocial aspectsPhilosophy