As computer games have been gaining in sociocultural importance, the academic interest in them has grown considerably in recent years. This rich anthology comprehensibly introduces the latest approaches in the central fields of game studies and provides an extensive survey of contemporary game culture. Impressive in scope and execution, this book addresses key areas of research, such as game design and aesthetics, politics and ideology, morality and ethics, war and violence, or game play and cultural identities. International specialists among media and literature scholars, social scientists,…
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Editions
4 editions
Hardcover · English · 2008
Palgrave Macmillan · 288 pages · 9780230545441
Paperback · English · 2008
Palgrave Macmillan · 229 pages · 9781349360932
Other · English · 2008
Palgrave Macmillan · 9781281914620
Other · English · 2008
Palgrave Macmillan Limited · 9780230583306
Social aspectsVideo gamesComputer gamesSOCIAL SCIENCEAnthropologyCulturalPOLITICAL SCIENCEPublic Policy