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Four software designers present a catalog of simple and succinct solutions to commonly occurring design problems, using Smalltalk and C++ in example code. These 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. The authors begin by describing what patterns are and how they can help you design object-oriented software. They go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems.

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Editions

9 editions · 4 languages
  • Paperback · English · 2000
    Pearson Education India · 9789332555402
  • Paperback · English · 2000
    Design Patterns Elements of Reusable Object-Oriented Software
    Pearson Education · 9789812358752
  • Paperback · English · 1995
    Design Patterns: Elements of Reusable Object-Oriented Software (Addison-Wesley Professional Computing Series)
    AW · 9788131700075
  • Other · English · 2024
    Pearson Education, Limited · 480 pages · 9780133052664
  • Other · English · 1995
    Addison-Wesley Professional · 395 pages · 9780201633610
  • Other · English · 1995
    Addison-Wesley · 395 pages · 9780201485370
ReusabilityComputer softwareSoftware patternsEntwurfsmusterObject-georiënteerd programmerenComputacao (metodologia e tecnicas)Objektorientierte ProgrammierungSoftwarewiederverwendung