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"The first half of the book considers the physical and mental aspects of digital game play. The second section concentrates on factors that influence play, including the perception of the game player. Essays cover the full range of digital gaming, including computer, video and arcade games. The final essays discuss scholars' perceptions of digital media"--Provided by publisher.
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Editions
2 editions- Paperback · English · 2005McFarland & Company · 268 pages · 9780786422920
- Other · English · 2005McFarland & Company, Incorporated Publishers · 9780786483471
Video gamesComputer games
