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"What role do imaginary games have in story-telling? Why do fiction authors outline the rules of a game that the reader will never watch or play? Combining perspectives from philosophy, literature and game studies, this book provides the first-in-depth investigation into the significance of games in fictional worlds. With examples from contemporary cinema and literature, from The Hunger Games to the science fiction of Iain M. Banks, Stefano Gualeni and Riccardo Fassone introduce four key functions that different types of imaginary games have in worldbuilding. First, fictional games can…

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1 edition
  • Other · English · 2023
    Bloomsbury Publishing Plc · 240 pages · 9781350277083
Computer gamesPhilosophyVideo gamesPsychological aspectsSocial & political philosophyMedia studies