
Nonfiction
Track this book
You choose which shelves are public. Progress and read dates stay yours.
About
"What role do imaginary games have in story-telling? Why do fiction authors outline the rules of a game that the reader will never watch or play? Combining perspectives from philosophy, literature and game studies, this book provides the first-in-depth investigation into the significance of games in fictional worlds. With examples from contemporary cinema and literature, from The Hunger Games to the science fiction of Iain M. Banks, Stefano Gualeni and Riccardo Fassone introduce four key functions that different types of imaginary games have in worldbuilding. First, fictional games can…
More by Stefano Gualeni
All books
More like this







Reviews
Rating integrity
HealthyCounted ratings come from accounts older than 7 days and were made on or after publication. Finished readers weigh ×1.0. Readers who have not finished yet weigh ×0.5. Did-not-finish ratings are shown but not counted.
Editions
1 edition- Other · English · 2023Bloomsbury Publishing Plc · 240 pages · 9781350277083
Computer gamesPhilosophyVideo gamesPsychological aspectsSocial & political philosophyMedia studies