Book
Fun IncTom Chatfield

Fun Inc

2010280 pages
No counted ratings yet
6 editions
Nonfiction

Track this book

You choose which shelves are public. Progress and read dates stay yours.
Sign in

About

Economically, culturally, societally and even technologically video gaming is altering the world around us. Fun Inc. sets out a debate that's as fascinating as it is controversial.People make many assumptions about video games; only teenage boys play them, they increase anti-social behaviour and they tend to be violent. Fun Inc. dispels these misconceptions, revealing that 40 per cent of all video game players are women, that most of the bestselling console games of all time involve no real-world violence at all, and how World of Warcraft's online community of over 12 million players is…

Add to list

Reviews

No reviews yet. Sign in to write the first.

Rating integrity

Healthy
Counted ratings come from accounts older than 7 days and were made on or after publication. Finished readers weigh ×1.0. Readers who have not finished yet weigh ×0.5. Did-not-finish ratings are shown but not counted.

Editions

6 editions
  • Ebook · English · 2010
    Random House Publishing Group · 9780753523025
  • Paperback · English · 2010
    Virgin Books · 288 pages · 9780753519851
  • Other · English · 2011
    Pegasus Books · 9781681770246
  • Other · English · 2011
    Penguin Random House · 272 pages · 9780753519455
  • Other · English · 2010
    Ebury Publishing · 9780753523032
  • Other · English · 2010
    Pegasus Books · 258 pages · 9781605981437
BusinessEntertainmentNonfictionElectronic games industryComputerspielindustrieComputerspielIndustrieJeux électroniques