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Game afterRaiford Guins

Game after

2014370 pages
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6 editions

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Overview: We purchase video games to play them, not to save them. What happens to video games when they are out of date, broken, nonfunctional, or obsolete? Should a game be considered an "ex-game" if it exists only as emulation, as an artifact in museum displays, in an archival box, or at the bottom of a landfill? In Game After, Raiford Guins focuses on video games not as hermetically sealed within time capsules of the past but on their material remains: how and where video games persist in the present. Guins meticulously investigates the complex life cycles of video games, to show how their…

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Editions

6 editions
  • Other · English · 2018
    MIT Press · 370 pages · 9780262536288
  • Other · English · 2014
    MIT Press · 371 pages · 9781306403191
  • Other · English · 2014
    MIT Press · 370 pages · 9780262320184
  • Other · English · 2014
    MIT Press · 370 pages · 9780262320160
  • Other · English · 2014
    The MIT Press · 355 pages · 9780262019989
  • Other · English · 2014
    MIT Press · 370 pages · 9780262320177
Social aspectsVideo gamesVergänglichkeitVideospiel