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Overview: We purchase video games to play them, not to save them. What happens to video games when they are out of date, broken, nonfunctional, or obsolete? Should a game be considered an "ex-game" if it exists only as emulation, as an artifact in museum displays, in an archival box, or at the bottom of a landfill? In Game After, Raiford Guins focuses on video games not as hermetically sealed within time capsules of the past but on their material remains: how and where video games persist in the present. Guins meticulously investigates the complex life cycles of video games, to show how their…
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Editions
6 editions- Other · English · 2018MIT Press · 370 pages · 9780262536288
- Other · English · 2014MIT Press · 371 pages · 9781306403191
- Other · English · 2014MIT Press · 370 pages · 9780262320184
- Other · English · 2014MIT Press · 370 pages · 9780262320160
- Other · English · 2014The MIT Press · 355 pages · 9780262019989
- Other · English · 2014MIT Press · 370 pages · 9780262320177
Social aspectsVideo gamesVergänglichkeitVideospiel