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This is a MUST-HAVE book for game artists interested in proficiency with the 4 top tools available today (Maya, Max, ZBrush, Photoshop). If you can only afford one game art book, this is the one to have! A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art. Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice…
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Editions
2 editions- Ebook · English · 2009Elsevier Science · 9780080880143
- Other · English · 2008Elsevier/Focal Press · 611 pages · 9780240811475
Computer gamesComputer animationComputer graphicsDesignComputer TechnologyNonfictionJeux d'ordinateurConception
