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Game design workshopTracy Fullerton

Game design workshop

2004470 pages
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16 editions
Nonfiction

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About

As experienced teachers of novice game designers, the authors have discovered patterns in the way that students grasp game design — the mistakes they make as well as the methods to help them to create better games. Each exercise requires no background in programming or artwork, releasing beginning designers from the intricacies of electronic game production and allowing them to learn what works and what doesn't work in a game system. Additionally, these exercises teach important skills in system design: the processes of prototyping, playtesting, and redesigning.

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Editions

16 editions
  • Ebook · English · 2010
    Elsevier Science & Technology · 9780080495002
  • Ebook · English · 2008
    Elsevier Science · 9780080560397
  • Other · English · 2024
    CRC Press LLC · 9781032607016
  • Other · English · 2024
    CRC Press LLC · 9781032607009
  • Other · English · 2018
    CRC Press LLC · 9781315104300
  • Other · English · 2018
    Taylor & Francis Group · 9781138098800
Computer TechnologyComputer gamesComputer graphicsDesignNonfictionProgrammingComputer games, programming