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Video games began to obsess Clune when he was seven. They began to worm into his head and change his sense of reality. This is his memoir of a childhood transformed by technology. Afternoons spent gazing at pixelated maps and mazes trained eyes for the uncanny side of 1980s suburban Illinois. A game about pirates yields clues to the drama of cafeteria politics and locker-room hazing. And in the year of his parents' divorce, a spaceflight simulator opens a hole in reality.
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Editions
3 editions- Other · English · 2016Farrar, Straus & Giroux · 224 pages · 9780374536381
- Other · English · 2015Farrar, Straus & Giroux · 9780374713171
- Other · English · 2015Farrar, Straus and Giroux · 211 pages · 9780865478282
Video gamersVideo gamesComputer gamesChildhood and youthBiographyHistoryAuthors, biographyNew York Times reviewed





