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GameworldsSeth Giddings

Gameworlds

2014192 pages
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5 editions
Nonfiction

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"Game studies is a rapidly developing field across the world, with a growing number of dedicated courses addressing video games and digital play as significant phenomena in contemporary everyday life and media cultures. Seth Giddings looks to fill a gap by focusing on the relationship between the actual and virtual worlds of play in everyday life. He addresses both the continuities and differences between digital play and longer-established modes of play. The 'gameworlds' title indicates both the virtual world designed into the videogame and the wider environments in which play is manifested:…

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Editions

5 editions
  • Other · English · 2016
    Bloomsbury Publishing Plc · 9781501318290
  • Other · English · 2014
    9781501300233
  • Other · English · 2014
    Bloomsbury Academic & Professional · 192 pages · 9781623568023
  • Other · English · 2014
    Bloomsbury Academic & Professional · 192 pages · 9781623563899
  • Other · English · 2014
    Bloomsbury · 184 pages · 9781623566326
Video gamesSocial aspectsVirtual realityPlay environmentsSOCIAL SCIENCE / Media StudiesEDUCATION / Non-Formal Education