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"Literacy is at the heart of education -- and what better way to teach this important subject than through the motivational techniques built into gamification? With Gamify Literacy, teacher Michele Haiken brings together top educators and gaming professionals to share gamification strategies, demonstrating how teachers can use gaming tools and activities to improve literacy and content learning. This friendly, accessible guide provides classroom educators and tech coaches with tips and inspiration on how to apply gaming techniques to improve literacy and deepen student collaboration and…
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Editions
3 editions- Other · English · 2017ISTE Editions Ltd. · 159 pages · 9781564843869
- Other · English · 2017International Society for Technology in Education · 9781564846235
- Other · English · 2017International Society for Technology in Education · 9781564846228
Study and teachingLanguage artsVideo games in educationReading comprehensionCorrelation with content subjectsLiteracy




