Book
Half-realJesper Juul

Half-real

2005233 pages
No counted ratings yet
3 editions

Track this book

You choose which shelves are public. Progress and read dates stay yours.
Sign in

About

A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon(for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines the constantly evolving tension between rules and fiction in video games. Discussing games from Pong to The Legend of Zelda, from chess to Grand Theft Auto, he shows how video games are both a departure from and a development of traditional non-electronic games. The book combines perspectives from such fields as literary and film theory, computer…

Add to list

Reviews

No reviews yet. Sign in to write the first.

Rating integrity

Healthy
Counted ratings come from accounts older than 7 days and were made on or after publication. Finished readers weigh ×1.0. Readers who have not finished yet weigh ×0.5. Did-not-finish ratings are shown but not counted.

Editions

3 editions
  • Hardcover · English · 2005
    MIT Press · 233 pages · 9780262101103
  • Other · English · 2011
    MIT Press · 233 pages · 9780262516518
  • Other · English · 2011
    MIT Press · 244 pages · 9780262332811
RulesVideo gamesPsychological aspects of Video gamesPsychological aspectsPsykologiska aspekterDatorspelComputerspelenPsychologische aspecten