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"This is a renaissance moment for video games--in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In How Games Move Us, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners. Games, Isbister shows us, can actually play a powerful role in creating empathy and other strong, positive emotional experiences; they reveal these qualities over…
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Editions
3 editions- Paperback · English · 2017MIT Press · 186 pages · 9780262534451
- Hardcover · English · 2016The MIT Press · 192 pages · 9780262034265
- Other · English · 2016MIT Press · 192 pages · 9780262333221
Computer games, designHuman-computer interactionVideo gamesDesignPsychological aspectsComputer games







