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Invent your Own Computer Games with PythonAl Sweigart

Invent your Own Computer Games with Python

2009372 pages
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5 editions

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Invent Your Own Computer Games with Python teaches you how to program in the Python. Each chapter gives you the complete source code for a new game, and then teaches the programming concepts from the example. The programs covered include Hangman, Tic Tac Toe, Reversi, Caesar Cipher, Guess the Number, and Dragon Realm. Later chapters cover how to make 2D graphical games using the popular Pygame library. You'll learn how to: Put together loops, variables, input/output, and flow control statements into working programs Use data structures such as lists, dictionaries, and tuples Debug programs…

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Editions

5 editions
  • Ebook · English · 2016
    No Starch Press · 376 pages · 9781593277956
  • Paperback · English · 2015
    CreateSpace Independent Publishing Platform · 368 pages · 9781503212305
  • Paperback · English · 2010
    Albert Sweigart · 438 pages · 9780982106013
  • Other · English · 2017
    No Starch Press, Incorporated · 9781593278120
  • Other · English · 2009
    CreateSpace Independent Publishing Platform · 332 pages · 9781441413031
Computer gamesPython (Computer program language)ProgrammingComputer games, programmingSpelprogrammeringPython (programspråk)