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Baffled by maths? Then don't give up hope. John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics. In thirteen chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques required to solve problems and design computer programs for computer graphic applications. Each chapter explores a specific mathematical topic and takes you forward into more advanced areas until you are able to understand 3D curves and surface…
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Editions
4 editions- Paperback · English · 2017Springer · 505 pages · 9781447173342
- Paperback · English · 2017Springer · 528 pages · 9781447173359
- Paperback · English · 2005Springer · 247 pages · 9781846280344
- Other · English · 2010Springer · 293 pages · 9781849960229
MathematicsComputer graphicsComputer scienceMath Applications in Computer Science