Book
Multi-threaded game engine designJonathan S. Harbour

Multi-threaded game engine design

2011572 pages
No counted ratings yet
1 edition

Track this book

You choose which shelves are public. Progress and read dates stay yours.
Sign in
Add to list

About

"Multi-threaded Game Engine Design shows experienced game developers how to apply multi-thread techniques to game programming technology to improve game performance. Using Direct3D and C++, a sample game engine is created step-by-step throughout the course of the book, and numerous examples illustrate the concepts presented. Detailed screenshots and well documented source code help readers understand the techniques being presented throughout the book. ... Multi-threading is one of the hottest game development topics today and this book will show you how to apply cutting edge techniques to…

More by Jonathan S. Harbour

All books

More like this

Reviews

Rating integrity

Healthy
Counted ratings come from accounts older than 7 days and were made on or after publication. Finished readers weigh ×1.0. Readers who have not finished yet weigh ×0.5. Did-not-finish ratings are shown but not counted.

Editions

1 edition
  • Other · English · 2011
    Cengage · 572 pages · 9781435454170
Computer gamesProgrammingDesignComputer games / DesignGAMESVideo & ElectronicComputer games / Programming