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"A fascinating look at how games can help us learn, create, and innovate Once thought to be nothing more than diversions for children and nerds, games have become an integral part of everyday life. Educators are trying to make learning more fun by introducing games into the classroom while cutting-edge managers are doing the same in the workplace. Doctors, scientists, and entrepreneurs are deploying games to help solve some of the world's most pressing problems. But according to Adam Penenberg, it's not the games themselves that improve our lives, but rather smart game design and its impact…
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Editions
4 editions- Other · English · 2015Penguin Publishing Group · 9781591847106
- Other · English · 2013Portfolio/Penguin · 244 pages · 9781591844792
- Other · English · 2013Little, Brown Book Group Limited · 256 pages · 9780349402321
- Other · English · 2013Little, Brown Book Group Limited · 256 pages · 9780349402314
Management gamesWork environmentPlayCreative thinkingProblem solvingBUSINESS & ECONOMICS / Workplace CultureBUSINESS & ECONOMICS / General








