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About
When it comes to computer games, the numbers are astounding: the world's top professional gamer has won over half a million dollars shooting virtual monsters on-screen; online games claim literally millions of subscribers; while worldwide spending on computer gaming will top £24 billion by 2011. From techno-toddlers to silver surfers, everyone's playing games on their PCs, Wiis, Xboxes and phones. How are we responding to this onslaught of brain-training, entertaining, potentially addicting, time-consuming, myth-spawning games? In Powering Up, Rebecca Mileham looks at the facts behind the…
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Editions
3 editions- Other · English · 2008Wiley & Sons, Incorporated, John · 336 pages · 9780470712078
- Other · English · 2008Wiley/Dana Centre · 321 pages · 9780470723104
- Other · English · 2008Wiley & Sons, Incorporated, John · 9781282342668
Computer gamesSocial aspectsSocial aspects of Computer gamesComputers, social aspects






