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About
You can go back, and here's howRemember the days--and quarters--you spent pursuing aliens, fleeing ghosts, and gobbling dots in that beloved arcade? They're hiding in these pages, along with diagrams, directions, plans, and materials lists that will enable you to build your very own arcade game. Construct joysticks, buttons, and trackballs; build the console and cabinet; install and configure the software; crank up the speakers; and wham! Step across the time-space continuum and enjoy all those classic games, plus dozens of new ones, whenever you like. Start Here 1. Plan for your space and…
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Editions
4 editions- Ebook · English · 2004John Wiley & Sons, Ltd. · 9780764573668
- Paperback · English · 2004Wiley · 504 pages · 9780764556166
- Other · English · 2011Wiley & Sons, Incorporated, John · 9781283027267
- Other · English · 2011Wiley Pub. · 526 pages · 9780470891537
GamesNonfictionEquipment and suppliesVideo gamesAmateurs' manualsDesign and construction






