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Reality Is BrokenJane McGonigal

Reality Is Broken

2011392 pages
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9 editions · 3 languages

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Visionary game designer Jane McGonigal shows how we can harness the power of computer games to solve real-world problems and boost global happiness, since her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges.

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Editions

9 editions · 3 languages
  • Audiobook · English · 2012
    Brilliance Audio · 11 pages · 9781455832910
  • Paperback · English · 2012
    Vintage · 9780099540281
  • Other · English · 2011
    Penguin Random House · 9781409028987
  • Other · English · 2011
    Reality Is Broken: Why Games Make Us Better and How They Can Change the World
    Jonathan Cape · 400 pages · 9780224089258
  • Other · English · 2011
    Penguin Random House · 9781409028994
  • Other · English · 2011
    Penguin Group · 396 pages · 9780143120612
Social aspectsComputer gamesDatorspelVideo gamesSociala aspekterComputers, social aspectsHobbies and GamesComputer games--social aspects