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Visionary game designer Jane McGonigal shows how we can harness the power of computer games to solve real-world problems and boost global happiness, since her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges.
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Editions
9 editions · 3 languages- Audiobook · English · 2012Brilliance Audio · 11 pages · 9781455832910
- Paperback · English · 2012Vintage · 9780099540281
- Other · English · 2011Penguin Random House · 9781409028987
- Other · English · 2011Reality Is Broken: Why Games Make Us Better and How They Can Change the WorldJonathan Cape · 400 pages · 9780224089258
- Other · English · 2011Penguin Random House · 9781409028994
- Other · English · 2011Penguin Group · 396 pages · 9780143120612
Social aspectsComputer gamesDatorspelVideo gamesSociala aspekterComputers, social aspectsHobbies and GamesComputer games--social aspects