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The Reverse Design series looks at all of the design decisions that went into classic video games. This is the fourth installment in the Reverse Design series, looking at Half-Life. Written in a readable format, it is broken down into six sections examining some of the most important topics to the game: 1. How Half-Life is a key step in the evolution from the composite style of videogame design to the set piece of style of design; 2. How Half-Life defined almost all of the core concepts of the cover-based shooter, and redefined the level architecture of the FPS genre; 3. The small tricks and…
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Editions
36 editions- Other · English · 2018Taylor & Francis Group · 120 pages · 9780429450570
- Other · English · 2018Taylor & Francis Group · 9781138323278
- Other · English · 2018Taylor & Francis Group · 168 pages · 9780429834530
- Other · English · 2018Taylor & Francis Group · 168 pages · 9781138324107
- Other · English · 2018Taylor & Francis Group · 9781138324985
- Other · English · 2018Taylor & Francis Group · 120 pages · 9780429834103
Computer games, designFantasy gamesVideo gamesDesignJeux vidéoConceptionGame designGame development






