Book
Rigging for gamesEyal Assaf

Rigging for games

2015375 pages
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5 editions

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"Not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project."

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Editions

5 editions
  • Other · English · 2016
    375 pages · 9780415743051
  • Other · English · 2015
    CRC Press LLC · 9781315813912
  • Other · English · 2015
    CRC Press LLC · 9781317802945
  • Other · English · 2015
    CRC Press LLC · 9781317802938
  • Other · English · 2015
    CRC Press LLC · 9781317802921
Video gamesPython (Computer program language)Maya (Computer file)Rigging (Computer animation)DesignComputer gamesComputer animationPython (computer program language)