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About
Exploring the often-overlooked history and technological innovations of the world's first true multimedia computer. Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated…
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Editions
4 editions- Paperback · English · 2018The MIT Press · 344 pages · 9780262535694
- Other · English · 2018Future Was HereMIT Press · 344 pages · 9780262301510
- Other · English · 2012Future Was HereMIT Press · 344 pages · 9780262302289
- Other · English · 2012Future Was HereMIT Press · 341 pages · 9781280499005
Amiga (computer)Multimedia systems