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The gadget factorSandy Landsman

The gadget factor

1984168 pages
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2 editions
Sci-Fi

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About

Two college freshmen create the ultimate computer game, a universe built to their own specifications, but complications arise when their formulas for time travel also work in the real world.

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Editions

2 editions
  • Other · English · 1985
    Gadget Factor
    Penguin Publishing Group · 9780451135360
  • Other · English · 1984
    Atheneum · 168 pages · 9780689310140
Computer gamesFictionTime travelUniversities and collegesChildren's fictionSpace and time, fictionUniversities and colleges, fictionComputer games, fiction