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This book fills a genuine need in the emerging field of game design for a collection of key texts on game analysis and criticism. Written and designed to accompany Katie Salen and Eric Zimmerman's earlier textbook Rules of Play: Game Design Fundamentals, The Game Design Reader can be used in the classroom or as a resource for game design practitioners. Thirty-two classic and cutting-edge essays by game designers, game journalists, game fans, sociologists, media theorists, and other writers from diverse fields consider foundational questions: What are games and how do they function? How do…
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Editions
1 edition- Hardcover · English · 2005The MIT Press · 954 pages · 9780262195362
Computer gamesVideo gamesProgrammingDesignComputer games, programmingComputerspelenSoftwareJeux d'ordinateur