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"Cyberspace is composed of a multitude of different spaces, where users can represent themselves in many divergent ways. Why, in a video game, is it more acceptable to murder or maim than rape? After all, in each case, it is only pixels that are being assaulted. This book avoids wrestling with the common question of whether the virtual violation of real-world taboos is right or wrong, and instead provides a theoretical framework that helps us understand why such distinctions are typically made, and explores the psychological impact (rather than the morality) of violating offline taboos within…
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1 edition- Other · English · 2012Routledge · 226 pages · 9780415579339
CyberspaceMoral and ethical aspectsPSYCHOLOGY / GeneralPsychological aspectsVirtual realityPSYCHOLOGY / Social PsychologySocial policyInternet, social aspects






