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Looks at how people in science, technology, engineering, and math (STEM) careers are helping to build our future. Discover how people use STEM skills to solve problems and innovate throughout history. With advanced HD graphics, motion controls, and 3-D images, video games have come a long way since their earliest days. While these games are fun to play, making them is no simple process. Readers will see how large teams of specialized workers come together to design, plan, and program today's cutting edge video games.
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1 edition- Other · English · 2014Children's Press · 64 pages · 9780531265239
DesignVocational guidanceVideo games industryVideo gamesJuvenile literatureHistoryGames, juvenile literatureIndustries, history




