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Virtual crowdsNuria Pelechano

Virtual crowds

2008176 pages
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4 editions · 2 languages

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There are many applications of computer animation and simulation where it is necessary to model virtual crowds of autonomous agents. Some of these applications include site planning, education, entertainment, training, and human factors analysis for building evacuation. Other applications include simulations of scenarios where masses of people gather, flow, and disperse, such as transportation centers, sporting events, and concerts. Most crowd simulations include only basic locomotive behaviors possibly coupled with a few stochastic actions. Our goal in this survey is to establish a baseline…

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Editions

4 editions · 2 languages
  • Ebook · English · 2008
    Morgan & Claypool Publishers · 176 pages · 9781598296426
  • Other · English · 2015
    Morgan & Claypool Publishers · 9781627058292
  • Other · English · 2015
    Morgan & Claypool Publishers · 9781627058285
  • Other · German · 2015
    Springer International Publishing AG · 9783031014581
Intelligent agents (Computer software)Computer simulationCrowdsCollective behaviorComputer graphicsComputer animation