Book
Computer Games for LearningRichard E. Mayer

Computer Games for Learning

2014304 pages
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4 editions

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Many strong claims are made for the educational value of computer games, but there is a need for systematic examination of the research evidence that might support such claims. This book fills that need by providing a comprehensive and up-to-date investigation of what research shows about learning with computer games. Computer Games for Learning describes three genres of game research: the value-added approach, which compares the learning outcomes of students who learn with a base version of a game to those of students who learn with the base version plus an additional feature; the cognitive…

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Editions

4 editions
  • Other · English · 2014
    MIT Press · 304 pages · 9780262324519
  • Other · English · 2014
    MIT Press · 296 pages · 9780262027571
  • Other · English · 2014
    MIT Press · 304 pages · 9780262324496
  • Other · English · 2014
    MIT Press · 304 pages · 9780262324502
Computer gamesVisual learningCognitive learningPsychological aspects