
Track this book
You choose which shelves are public. Progress and read dates stay yours.
About
Many strong claims are made for the educational value of computer games, but there is a need for systematic examination of the research evidence that might support such claims. This book fills that need by providing a comprehensive and up-to-date investigation of what research shows about learning with computer games. Computer Games for Learning describes three genres of game research: the value-added approach, which compares the learning outcomes of students who learn with a base version of a game to those of students who learn with the base version plus an additional feature; the cognitive…
Reviews
No reviews yet. Sign in to write the first.
Rating integrity
HealthyCounted ratings come from accounts older than 7 days and were made on or after publication. Finished readers weigh ×1.0. Readers who have not finished yet weigh ×0.5. Did-not-finish ratings are shown but not counted.
Editions
4 editions- Other · English · 2014MIT Press · 304 pages · 9780262324519
- Other · English · 2014MIT Press · 296 pages · 9780262027571
- Other · English · 2014MIT Press · 304 pages · 9780262324496
- Other · English · 2014MIT Press · 304 pages · 9780262324502
Computer gamesVisual learningCognitive learningPsychological aspects





