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In the 1990s, the Personal Computer (or PC) was on the rise in homes, and with it came new genres of play. Yet most of the games in these new genres featured fantasylands or humorous science fiction landscapes with low stakes and little to suggest the potential of the PC as a serious space for art and play. Jane Jensen's work and landmark Gabriel Knight series brought a new darkness and personality to PC gaming, offering a first powerful glimpse of what games could be as they came of age. As an author and designer, Jensen brought her approach as a designer-writer hybrid to the forefront of…
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Editions
4 editions- Other · English · 2017Bloomsbury Publishing Plc · 200 pages · 9781501327452
- Other · English · 2017Bloomsbury Publishing Plc · 200 pages · 9781501327469
- Other · English · 2017Bloomsbury Academic & Professional · 200 pages · 9781501327438
- Other · English · 2017Bloomsbury Academic & Professional · 200 pages · 9781501327421
Authors, americanAuthors, biographyVideo games, designVideo gamesDesignHistoryAuthorshipComputer programmers